Blizzard Entertainment is offering Overwatch fans around the world early access to the Blizzard-exclusive LEGO Overwatch Omnic Bastion set directly from their Blizzard Gear Store!
The Blizzard-exclusive set was designed by LEGO Designers Woon Tze and Raphaël who took inspiration directly from the art and designs of Arnold Tsang, the assistant art director for Overwatch and concept artist behind Bastion. Tsang even joined the LEGO Design Team in Denmark to assist with packaging design and model approval.
LEGO Designers Woon Tze and Raphaël
Bastion is a fan-favorite hero with a rich storyline, including its friendship with a bird named Ganymede. Through their friendship Bastion was able to break its original programming and set out to explore its surroundings to discover its new purpose.
This set delivers Bastion and Ganymede (in the Cardinal skin) in an exclusive Omnic skin. This also lays the groundwork for numerous challenges for the LEGO fan community to create additional variations of these characters. Whether you get this exclusive from the Blizzard Gear Store—or at BlizzCon 2018—be sure to share any variants of Bastion and Ganymede that you or members of your community create!
UPDATE from one of the designers:
"As huge Overwatch fans we are excited to be working on the theme, even more so working on the BlizzCon Exclusive set. I made a Bastion model earlier in the project as an exploration of ideas and possibilities for the project. Eventually as we started developing the 2019 sets, a dialogue between our team and Blizzard came up about making a BlizzCon exclusive set to commemorate the launch. As we really liked this model, we proposed it to Blizzard and fortunately they liked it too. To make it special, we based the color on the Omnic Crisis Bastion E54 units and it was great to have Casper Glahder, our Graphic designer to work on an exclusive sticker for it.
As this was an urgent model that we needed to make it in time for BlizzCon 2018, I got Raphael to help me out as he is a very experienced Design Master. It was an extremely enjoyable process as we did what I call a “relay” style design, which doesn’t usually happen with a regular model. I would work on the model until I hit a challenge, Raph would then pick it up and work on it further. After he would put it down I would pick it back up and make other refinements. When other designers who are also fans of Overwatch heard about this, they too came by and contributed ideas that we included in the model. This process continued until we ended up with a model that we are both satisfied with. The collaboration was amazing, we accomplished so much working together.
Working with Blizzard Team 4 was really inspiring, not only did we get to work with the creators of the Overwatch universe, they are also LEGO fans themselves, so they are excited whenever we talked about ideas for the models and provided very timely feedbacks."
– Woon Tze
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Edited by Jordan Paxton